Loading ...
Loading ...
Loading ...
I downloaded this expecting another cash-grab tower defense with seventeen pop-up ads before wave 3. What I got was a surprisingly competent roguelike that understands progression better than most $30 Steam games. I'm as shocked as you are.
Paul
December 23, 2025

6.7
Overall Score
"Nodes of Nebula is that rare mobile game that understands what made tower defense great before the platform became a monetization hellscape."
Look, I've been burned by mobile tower defense games more times than I care to admit. The genre peaked with Kingdom Rush a decade ago, and everything since has been a desperate attempt to inject microtransactions into what should be a straightforward tactical experience. So when I fired up Nodes of Nebula, I was already mentally composing my scathing takedown. Except... the game didn't immediately beg me for money. No forced tutorial that takes fifteen minutes. No pop-up offering me a 'SPECIAL LIMITED TIME STARTER PACK' for $4.99. Just a clean menu and a play button. I was suspicious. This had to be a trap. The art style is what I call 'mobile game blue'—that generic sci-fi aesthetic where everything glows slightly and looks vaguely technological without committing to any actual visual identity. I've seen this exact color palette in approximately four hundred other games. But you know what? At least it's clean. At least I can see what's happening on screen. That's more than I can say for most mobile games that think 'more particle effects' equals 'better graphics.'
Here's where Nodes of Nebula surprised me enough that I actually sat up straight in my chair. The game gets it. When you inevitably fail—and you will fail, because wave 99 is genuinely challenging—you earn Nebula Cores based on how far you got. These cores unlock permanent upgrades that make your next run stronger. This is Rogue Legacy 101, sure, but most tower defense games punish failure instead of rewarding it. Most mobile games want you to feel bad so you'll buy gems or whatever exploitative currency they're peddling. This game actually wants you to learn and improve. The tower variety is serviceable—you've got your basic damage dealers, your slowing effects, your area denial options. Nothing groundbreaking, but the upgrade paths branch enough that I'm actually making decisions instead of just spamming the highest DPS option. Towers can be repositioned between waves, which should be standard in every tower defense game but somehow isn't. The AI-corrupted enemies follow predictable patterns, which means success feels earned rather than random. I haven't felt this satisfied clearing a wave since Defense Grid, and that was on PC with actual processing power behind it.
I kept waiting for the other shoe to drop. For the energy system that limits runs. For the premium towers locked behind paywalls. For the ads that interrupt every thirty seconds. And... they're not here? I mean, there are optional ads for bonus rewards, but they're actually optional. You can completely ignore them and still progress at a reasonable pace. The Nebula Core grind isn't artificially extended to frustrate you into spending money. This feels like a tower defense game that happens to be on mobile, not a mobile game wearing tower defense as a skin. Now, I'm not naïve—there's probably some monetization I haven't hit yet. Maybe premium towers show up later. Maybe the progression wall becomes insurmountable without paying. But I've put in several hours and haven't hit it yet, which is more than I can say for 99% of free-to-play games. HyperHollow Games either has no idea how to exploit their players, or they're playing the long game and actually trying to build goodwill first. Either way, I'm benefiting, so I'm not complaining.
The fact that the game explicitly tells you the endpoint—wave 99—is smarter than most developers realize. It's not endless waves until you get bored. It's not arbitrary difficulty spikes designed to sell power-ups. It's a clear goal that feels genuinely achievable with enough skill and upgrades. I'm currently stuck around wave 45, and instead of feeling frustrated, I'm planning my next upgrade path. That's good game design. That's respecting my time while still providing challenge. Each run takes 15-20 minutes if you're pushing your limit, which is perfect for mobile gaming. I can play a round on my lunch break. I can squeeze in a run before bed. The game fits into my life instead of demanding I reorganize my schedule around energy timers or daily login bonuses. And when I fail, I immediately see my Nebula Core rewards and start planning my next attempt. The progression is visible, tangible, and satisfying. This is what roguelike progression should feel like.
The generic presentation still bothers me. I know I said it's functional, but it's also forgettable. There's no personality here. No unique visual hook. It looks like AI generated a space-themed tower defense game based on analyzing every other space-themed tower defense game. The audio is equally unremarkable—generic electronic music that I muted after ten minutes. No memorable sound effects. Nothing that makes this game feel distinct from the dozens of other tower defense games on the Play Store. Tower variety could be deeper. By wave 40, I've basically seen all the toys, and I'm just optimizing the same strategies. More tower types, more enemy varieties, more weird interactions between systems—that's what would push this from 'surprisingly good' to 'actually great.' The game also desperately needs a bestiary or enemy encyclopedia. I'm fighting corrupted AI enemies, but I have no idea what most of them do until they're already wrecking my defenses. Let me study them between waves. Let me plan. Give me information to work with.
I genuinely did not expect to recommend a mobile tower defense game in 2025, yet here we are. Nodes of Nebula isn't revolutionary—it's taking established roguelike and tower defense mechanics and executing them competently on a platform known for incompetence and exploitation. But competent execution is rare enough that it deserves recognition. This is a game I'll keep on my phone. That I'll actually open between appointments. That respects my time and intelligence enough to let me fail, learn, and improve without constantly begging for money. HyperHollow Games made something genuinely playable, and while the presentation won't win awards and the innovation isn't groundbreaking, the core experience is solid enough that I'm willing to overlook the generic sci-fi aesthetic and forgettable audio. If you're looking for a tower defense game that understands roguelike progression and doesn't treat you like a walking wallet, download it. Just don't expect it to blow your mind—expect it to competently occupy 20-minute chunks of your day while you slowly, steadily march toward wave 99.
Quality
7
For a mobile game, shockingly stable—no crashes in my playthrough, which immediately puts it above 80% of the Play Store.
Innovation
6
Roguelike progression in tower defense isn't new—I was doing this in 2012—but the Nebula Core system at least makes defeat feel purposeful instead of punishing.
Value
8
It's free-to-play that doesn't immediately assault you with premium currency pop-ups, which in 2025 mobile gaming counts as a minor miracle.
Gameplay
7
The core loop actually kept me playing past my usual 'uninstall after 10 minutes' threshold, which is the highest compliment I can give a mobile game.
Audio/Visual
5
Generic sci-fi aesthetic that looks like every other space-themed mobile game from the past five years, but at least nothing actively hurts to look at.
Replayability
7
The meta-progression means I actually want to try again after losing, which is basically the entire point of a roguelike and something most developers forget.
What Didn't Annoy Me
Roguelike progression that actually makes defeat feel meaningful instead of punishing
No aggressive monetization constantly interrupting gameplay—a genuine miracle for mobile gaming
Wave 99 endpoint provides clear, achievable goal instead of endless grinding
Respects your time with 15-20 minute runs perfect for mobile sessions
Tower repositioning between waves shows the developers understand quality-of-life features
Meta-progression unlocks feel substantial and change how you approach subsequent runs
What Made Me Sigh
Visual presentation is aggressively generic—indistinguishable from fifty other space-themed mobile games
Audio is forgettable enough that I muted it after ten minutes and didn't miss it
Tower and enemy variety plateau around wave 40, limiting strategic depth in late game
No bestiary or enemy information system to help with strategic planning
Zero personality or unique visual identity to make it memorable
Final Verdict
Nodes of Nebula is that rare mobile game that understands what made tower defense great before the platform became a monetization hellscape. It's not innovative—I've played these mechanics before, done better, on PC, years ago. But it's competent, respectful of my time, and actually fun in short bursts without constantly demanding money. The roguelike progression works, the difficulty curve feels fair, and wave 99 is a clear goal that keeps me coming back. Yes, it looks generic. Yes, the audio is forgettable. But it plays well, and in mobile gaming, that's praiseworthy enough. Download it, push toward wave 99, and enjoy a tower defense game that remembers games should be fun first and monetization vehicles second. I'm as surprised as you are that I'm saying this.
Nodes of Nebula
Genre
Tower Defense
Developer
HyperHollow Games
Platform
Android, Web
Rating
6.7
/10
Tags
I downloaded this expecting another cash-grab tower defense with seventeen pop-up ads before wave 3. What I got was a surprisingly competent roguelike that understands progression better than most $30 Steam games. I'm as shocked as you are.
Paul
December 23, 2025

6.7
Overall Score
"Nodes of Nebula is that rare mobile game that understands what made tower defense great before the platform became a monetization hellscape."
Look, I've been burned by mobile tower defense games more times than I care to admit. The genre peaked with Kingdom Rush a decade ago, and everything since has been a desperate attempt to inject microtransactions into what should be a straightforward tactical experience. So when I fired up Nodes of Nebula, I was already mentally composing my scathing takedown. Except... the game didn't immediately beg me for money. No forced tutorial that takes fifteen minutes. No pop-up offering me a 'SPECIAL LIMITED TIME STARTER PACK' for $4.99. Just a clean menu and a play button. I was suspicious. This had to be a trap. The art style is what I call 'mobile game blue'—that generic sci-fi aesthetic where everything glows slightly and looks vaguely technological without committing to any actual visual identity. I've seen this exact color palette in approximately four hundred other games. But you know what? At least it's clean. At least I can see what's happening on screen. That's more than I can say for most mobile games that think 'more particle effects' equals 'better graphics.'
Here's where Nodes of Nebula surprised me enough that I actually sat up straight in my chair. The game gets it. When you inevitably fail—and you will fail, because wave 99 is genuinely challenging—you earn Nebula Cores based on how far you got. These cores unlock permanent upgrades that make your next run stronger. This is Rogue Legacy 101, sure, but most tower defense games punish failure instead of rewarding it. Most mobile games want you to feel bad so you'll buy gems or whatever exploitative currency they're peddling. This game actually wants you to learn and improve. The tower variety is serviceable—you've got your basic damage dealers, your slowing effects, your area denial options. Nothing groundbreaking, but the upgrade paths branch enough that I'm actually making decisions instead of just spamming the highest DPS option. Towers can be repositioned between waves, which should be standard in every tower defense game but somehow isn't. The AI-corrupted enemies follow predictable patterns, which means success feels earned rather than random. I haven't felt this satisfied clearing a wave since Defense Grid, and that was on PC with actual processing power behind it.
I kept waiting for the other shoe to drop. For the energy system that limits runs. For the premium towers locked behind paywalls. For the ads that interrupt every thirty seconds. And... they're not here? I mean, there are optional ads for bonus rewards, but they're actually optional. You can completely ignore them and still progress at a reasonable pace. The Nebula Core grind isn't artificially extended to frustrate you into spending money. This feels like a tower defense game that happens to be on mobile, not a mobile game wearing tower defense as a skin. Now, I'm not naïve—there's probably some monetization I haven't hit yet. Maybe premium towers show up later. Maybe the progression wall becomes insurmountable without paying. But I've put in several hours and haven't hit it yet, which is more than I can say for 99% of free-to-play games. HyperHollow Games either has no idea how to exploit their players, or they're playing the long game and actually trying to build goodwill first. Either way, I'm benefiting, so I'm not complaining.
The fact that the game explicitly tells you the endpoint—wave 99—is smarter than most developers realize. It's not endless waves until you get bored. It's not arbitrary difficulty spikes designed to sell power-ups. It's a clear goal that feels genuinely achievable with enough skill and upgrades. I'm currently stuck around wave 45, and instead of feeling frustrated, I'm planning my next upgrade path. That's good game design. That's respecting my time while still providing challenge. Each run takes 15-20 minutes if you're pushing your limit, which is perfect for mobile gaming. I can play a round on my lunch break. I can squeeze in a run before bed. The game fits into my life instead of demanding I reorganize my schedule around energy timers or daily login bonuses. And when I fail, I immediately see my Nebula Core rewards and start planning my next attempt. The progression is visible, tangible, and satisfying. This is what roguelike progression should feel like.
The generic presentation still bothers me. I know I said it's functional, but it's also forgettable. There's no personality here. No unique visual hook. It looks like AI generated a space-themed tower defense game based on analyzing every other space-themed tower defense game. The audio is equally unremarkable—generic electronic music that I muted after ten minutes. No memorable sound effects. Nothing that makes this game feel distinct from the dozens of other tower defense games on the Play Store. Tower variety could be deeper. By wave 40, I've basically seen all the toys, and I'm just optimizing the same strategies. More tower types, more enemy varieties, more weird interactions between systems—that's what would push this from 'surprisingly good' to 'actually great.' The game also desperately needs a bestiary or enemy encyclopedia. I'm fighting corrupted AI enemies, but I have no idea what most of them do until they're already wrecking my defenses. Let me study them between waves. Let me plan. Give me information to work with.
I genuinely did not expect to recommend a mobile tower defense game in 2025, yet here we are. Nodes of Nebula isn't revolutionary—it's taking established roguelike and tower defense mechanics and executing them competently on a platform known for incompetence and exploitation. But competent execution is rare enough that it deserves recognition. This is a game I'll keep on my phone. That I'll actually open between appointments. That respects my time and intelligence enough to let me fail, learn, and improve without constantly begging for money. HyperHollow Games made something genuinely playable, and while the presentation won't win awards and the innovation isn't groundbreaking, the core experience is solid enough that I'm willing to overlook the generic sci-fi aesthetic and forgettable audio. If you're looking for a tower defense game that understands roguelike progression and doesn't treat you like a walking wallet, download it. Just don't expect it to blow your mind—expect it to competently occupy 20-minute chunks of your day while you slowly, steadily march toward wave 99.
Quality
7
For a mobile game, shockingly stable—no crashes in my playthrough, which immediately puts it above 80% of the Play Store.
Innovation
6
Roguelike progression in tower defense isn't new—I was doing this in 2012—but the Nebula Core system at least makes defeat feel purposeful instead of punishing.
Value
8
It's free-to-play that doesn't immediately assault you with premium currency pop-ups, which in 2025 mobile gaming counts as a minor miracle.
Gameplay
7
The core loop actually kept me playing past my usual 'uninstall after 10 minutes' threshold, which is the highest compliment I can give a mobile game.
Audio/Visual
5
Generic sci-fi aesthetic that looks like every other space-themed mobile game from the past five years, but at least nothing actively hurts to look at.
Replayability
7
The meta-progression means I actually want to try again after losing, which is basically the entire point of a roguelike and something most developers forget.
What Didn't Annoy Me
Roguelike progression that actually makes defeat feel meaningful instead of punishing
No aggressive monetization constantly interrupting gameplay—a genuine miracle for mobile gaming
Wave 99 endpoint provides clear, achievable goal instead of endless grinding
Respects your time with 15-20 minute runs perfect for mobile sessions
Tower repositioning between waves shows the developers understand quality-of-life features
Meta-progression unlocks feel substantial and change how you approach subsequent runs
What Made Me Sigh
Visual presentation is aggressively generic—indistinguishable from fifty other space-themed mobile games
Audio is forgettable enough that I muted it after ten minutes and didn't miss it
Tower and enemy variety plateau around wave 40, limiting strategic depth in late game
No bestiary or enemy information system to help with strategic planning
Zero personality or unique visual identity to make it memorable
Final Verdict
Nodes of Nebula is that rare mobile game that understands what made tower defense great before the platform became a monetization hellscape. It's not innovative—I've played these mechanics before, done better, on PC, years ago. But it's competent, respectful of my time, and actually fun in short bursts without constantly demanding money. The roguelike progression works, the difficulty curve feels fair, and wave 99 is a clear goal that keeps me coming back. Yes, it looks generic. Yes, the audio is forgettable. But it plays well, and in mobile gaming, that's praiseworthy enough. Download it, push toward wave 99, and enjoy a tower defense game that remembers games should be fun first and monetization vehicles second. I'm as surprised as you are that I'm saying this.
Nodes of Nebula
Genre
Tower Defense
Developer
HyperHollow Games
Platform
Android, Web
Rating
6.7
/10
Tags